REBUS - Absurd Logic Game... Mobile of the Day, 28th April 2015

What did you want to accomplish with the site?

First of all, our main aim for this project was fun, fun & fun.

The idea was to create a perfect cocktail of associations, logic, and design that includes unique ingredients and brings a smile to your face.

We developed this idea, became really excited about it, and decided to energize the whole world with this fun as well.

What technical challenges did you encounter and how did you solve them?

Observance of deadlines was the most difficult challenge during this project. Our release date was set on March 26, and it was difficult to finalize the project in time.

We were really enjoying the process of REBUS - Absurd Logic Game creation, and all the time wanted to make it better and perfectionize our application. Despite all the difficulties, the project was implemented on time due to the coordinated teamwork.

What did winning the FWA award mean to you?

Without the FWA award our success would be incomplete. We love every single one of our players, and this award is a great energizer for creation of new creative rebuses.

Tools used

11 brains
25 hands
1 bass guitar
4 sofas
a lot of paper,
and 16 liters of coffee.

Three hot facts

* REBUS - Absurd Logic Game got into Apple's 'Great Games' section and was featured in the US App Store Best of March

* A lot of investors contact us with proposals

* We mentioned that Zach Galifianakis plays our REBUS - Absurd Logic   Game



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