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The Amiga 500 shaped me in ways I am still discovering today, on many levels. Not just as a gamer or consumer of games but also in terms of my fascination and understanding of animation and code, interface design, and the use of sound and music in an interactive context. If only my mum would have known that at the time, maybe she wouldn't have worried so much that I was always stuck in my room playing games. I am an interactive director. I aim to create websites which are experienced, not just browsed. I used to work at Mtv and before that Cartoon Network.
I search and search until something stops me in my tracks. In books, magazines and films. And online of course. And sometimes you just need to wait for it - with a nice cup of coffee. It will come.
I use ffffound.com obsessively but that doesn't count? I was recently struck by the smart work on herrfrau.com. I find port.fm just beautiful in the way that it allows you to look at time and culture in a completely organised way. And conceptually, I'm still just so in love with the simplicity of a really old site, by now, but still so good. noonebelongsheremorethanyou.com
To make it into a job where I am making websites.
Too many, but work and pleasure blend together oh so easily these days, so it's hard in the end to tally it all up.
I find trains, planes and automobiles all terribly relaxing. If I feel like I am on my way somewhere - I am moving - that's when I can really breathe for a moment and sit back. It's only then I just look out the window for a while.
Should've been an astronaut really.
Team work team work team work. It's hard but it's oh so good when it works Getting stuck is just a part of it - you don't do anything about it just stay focused and do what you believe is right.
I've worked days and nights and then days again. It's not nice but there's something powerful about being so focused you don't notice the sun traded placed with the moon. It's hyper productivity, even if at the same time it's bad for your health.
The Amiga 500 shaped me in ways I am still discovering today, on many levels. Not just as a gamer or consumer of games but also in terms of my fascination and understanding of animation and code, interface design, and the use of sound and music in an interactive context. If only my mum would have known that at the time, maybe she wouldn't have worried so much that I was always stuck in my room playing games.
Osx.
I am usually preparing to shoot one project, and working on the dev build of another. And I'm always doodling and sketching something for a pitch on the side, where ever I am.
I'm very impressed and intrigued by James George's experiments with combining a point cloud data from the Kinect with a video feed from a 5D. And I love Klynt, which is an interactive editing and publishing application made by Honky Tonk films.
Is it terrible to say this? I am my own worst critic and therefore my ultimate target audience.
Sound and music, it's a very hard one to sell into clients. They don't really value it and thats a shame. But it's getting better.
Many. But what's really impressed me most these past few years is the emergence of the Interactive Documentary format.
I think it's a key benchmark for any project, and when you get one yes, it means we get more work enquiries. It also helps talented people getting in touch with me.
It's never easy to do that - and often we work on such experimental projects there there's no guidelines, no research to help us achieve this. But we have some really solid and forward looking people, and in the end the kind of triggers that excite audiences out there are often the same ones that makes them feel enthusiastic about a film or a tv show. So in my work I try to think of audiences in the context of existing media. The technology fits into the story you create around that.
One of my first projects online was an experiment called 'The Plus and the Minus' and although it's not online I have it on my computer still. Some of those experiments are still relevant to my work today. And it taught me how to code.
Yes but my phone won't let me.
I travel as much as I can afford to, time and money wise. Both within London and outside. I find it really stimulating to be on the move. That aside, there's live music, art exhibits, book launches, festivals.
I think the last time was a while back. Most of my work is content for the sake of content, and although I work quite a bit with social media too I don't think it's a big emphasis for the projects I tend to work on.
Sure some projects go that way, while others go in the opposite direction. What I love about the time we are in when it comes to digital content is that all these touch points are inspiring each other. There's cross pollination going on all over the place!
It happens organically on any project. You think "OOOooohhh, I could also do this, or that!" and you get excited and giddy. Often the agency team have the same instinct or maybe had another idea. it's fun and sometimes it leads somewhere.
Websites as a term I think is becoming less and less relevant. A website is a location. In ten years who knows but I think all ways with which we now get connected will combine, blend together, and they will be built more around the content we crave - be it books, articles, social media, films or interactivity.
Attraction is a job I'll be fond of for a long time, even if it was a painful birth. The Black Diamond also because it was such a small job but we did something special with it.
What's always hard is complex teams of people, making a project together. Communication, opinions, and different disciplines. But one detail that was a particular challenge on Attraction was working with multiple layers of sync sound.
Yes sure, but it's no longer top dog.
The web is a big wide open space. I definitely operate more in the 'experiential' side of it. Less so in products and services. What I love is when there's a cross over, or a mash up between these types of distinct categories. The web merges and mixes things in such unexpected ways.
Sure, in my way of working you need a bit of everything and it's a benefit if you're not an expert at only one thing. I don't think there's a guide nor a clear academic requirement. There's just the need to understand that a website has many facets and all of them are intimately connected.
Content is king. Worry about the packaging when your content is good.
It's super difficult. I usually make my decision over a cup of coffee, I make a big effort to meet people in person because I am a big believer in instinct. Plus the kind of coffee you drink is a very strong indicator to me.
We have a super strong tech team who work hard on research and development, and share, discuss their work a lot with the rest of us. I also spend my free time looking at, working with, or messing with demos and experiments.
A fancy car will do.
Make something - but do one thing at any one time and really try hard to finish what you start. The last ten steps are the hardest you will take and they'll teach you more than all that came before.
Twitter is a big source, some key blogs I visit regularly. I love the readability app.
Gosh, not sure the web feels so connected I realise lately I'm thinking less in terms of countries these days. It feels like we're all in our own universe and yet hyper connected to each other.
Make a website that makes people cry. Tears-streaming-down-your-face-kind-of-cry. E.T.-go-home-kind-of-cry. It seems obvious but it's tricky and complex.
I feel like I only just got started. I need more practise.
Longer, deeper and more engaging stories, on the web.
Airplane tickets.
Grey trench, slightly faded. No label.
Focus on the willing.
Thank you indeed, pleasure. Links ![]() ![]() ![]() Attraction (The world's first interactive anime) ![]() Stella Artois: The Black Diamond ![]() Unleash Your Fingers: Next Generation Unleash Your Fingers: Next Generation |
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