I consider Papervision3D my biggest achievement. Not as much from a technical point of view, but more from the perspective of its influence on the work of so many developers and interactive designers.

question Please give us a brief bio of yourself.

I started out in interactive design in the early 90s, making games and 3D graphics just for fun. Had the pleasure of working at Psygnosis and Sony on PC and Playstation titles, gaining invaluable game industry experience.

But the magic of the Web seduced me. I moved into Flash back in 1999 and worked at some cool places like DoubleYou in Barcelona and Hi-Res! in London. All the while I was experimenting with what eventually became Papervision3D, an Open Source engine that pioneered the use of 3D graphics in Flash.

Together with my partner Liber Aguilera I founded HelloEnjoy in 2007. We combine our passion for games with our love of music to create playful interactive experiences.

What do you do for inspiration?

I like to get away from the computer and let ideas form and evolve naturally. But I also find inspiration looking at the work of other artists and designers, examining the influences they have and the techniques they use.

Please list 3 of your favourite sites.

I've seen many great sites recently, but these three I really enjoyed: Cube Slam (http://www.cubeslam.com), Reunite the River (http://www.reunitetheriver.com) and play-dot-to-dot (http://play-dot-to.com). They are very playful and beautifully designed, the perfect combination.

What do you regard as being your biggest achievement?

I consider Papervision3D my biggest achievement. Not as much from a technical point of view, but more from the perspective of its influence on the work of so many developers and interactive designers.

How many hours do you work each week?

The reality for many of us these days is that our work and life balance needs to be flexible and dynamic. There are times when we need to work long hours, during evenings and weekends, but we also need to put aside time to relax, recharge and spend time with those we care about. As they say, time is the most precious commodity.

How do you relax or unwind?

I love to spend time with my 1 year old son and play with him, look at the world from his perspective. I also enjoy walks in the countryside or along the seafront here in Brighton.

What's your favourite part of your job? What's the hardest part of your job? What do you do when you get stuck?

The best part is definitely that sweet moment when you make a breakthrough. Usually comes accompanied by some form of eye candy and after many hours of work. The hardest part is the moment just before, when you don't know if what you are attempting is even possible.

If there are any pivotal experiences/decisions you could point to that helped shape your career, what would they be?

Setting up HelloEnjoy was certainly a major turning point because it allowed us to have more control on the direction we want our work to take and focus on projects that can help us develop our skills and shape our portfolio.

What software could you not live without?

Not sure I could live without Sublime Text, by far our favourite text editor ever. We use it for all things text, from coding in JavaScript and HTML to writing interviews like this one. I'm not sure what I'd do without its many extraordinary features, like multiple cursors, macros and search.

How many projects does your company juggle at any one time?

Being a team of two means we can only focus on one project at any time. Experience has taught us that we can only reach peak productivity when we put all our energy into one place and keep fragmentation to a minimum.

In terms of software, is there anything new you have been playing with lately or that has impressed you?

Over the last several years, Unity has been quietly revolutionising the way we create interactive content. With the addition of native 2D graphics, it has become a truly powerful and flexible platform not only for 3D, but also for 2D development. Currently the most likely candidate to succeed Flash as the de-facto interactive tool.

What effect on traffic do your new designs have?

Traffic is difficult to anticipate, but you need to be prepared. We exceeded our bandwidth quota the second day after we launched HelloRun, incurring overage charges. Fortunately our friends at XirSys (http://xirsys.com) jumped in and offered to host the game. Next time we might not be so lucky, but it's always a sign that we are doing our work well :)

Who is your target audience?

I don't think we have one. We're amazed by how many different people of all places, ages and walks of life discover our work. We love it when our work is enjoyed by young people, I believe the digital natives are the most demanding audience.

Are there any websites that have shone through as being pioneering in the last 5 years or so?

I can't think of anything more pioneering than all those amazing pieces made with Papervision3D. As the first sites to use interactive 3D, they opened the door to a brave new world we have yet to master. They were the seeds of the incredible work using WebGL we see today.

Has winning FWA awards helped you in any way?

The FWA is dedicated to recognise amazing digital projects and has featured the greatest sites in Internet history. Winning an FWA is the ultimate confirmation of a job well done, it puts your work in the spotlight and dramatically increases exposure and traffic. We recently had the immense pleasure of receiving our first ever Site of the Month, a recognition that has touched me most. It's such an amazing feeling to see your work showcased alongside some of the best sites of the year. Epic :)

Looking 10 years in to the future, how far can websites go?

Websites will become invisible and ubiquitous.

Of all the websites you/your company have produced, which one are you most proud of?

I am very proud of HelloRun (http://hellorun.helloenjoy.com), a project that combines our creative and technical skills with our personal interests in games and music. This piece is also very special for us because we made it during our first months as new parents.

What are your views on design/graphic school. Do you think someone can get into the field without educational experience in a school environment?

If you have enough determination and passion for the work, you are going to get there, no matter where you start from.

If you were a student entering this industry or an aspiring FWA award submitter, what advice would you give them?

Look at recent award winners and get a feeling for what we call FWA quality. Great design is a must, but it's also important to make good use of technology and take your time to polish every little detail. Be prepared to multiply your time estimates.

What are you excited about learning next and is there a long term challenge you are considering tackling?

I think I need to keep on improving my skills in many different areas, from coding and software engineering to 3D modelling and graphic design.

But our current fixation is interactive music visualisation, there's so much to explore, so many ways to approach it, it could become a genre in itself.

It has been a privilege, thanks very much

The privilege is truly mine, cheers!


My best project so far.
My best project so far.



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