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I try to find inspiration outside of the industry. Talking to a fisherman about his work might be a better way to get new ideas than talking to an interactive designer.
Born in the mountains of Switzerland. After studying Swiss typography founded a design company that went terribly wrong and left the country to do social work in Colombia, then continued my journey in the creative industries of Italy and England and live and work now happily in Zurich where I run a small design studio while working as interactive director for unit9 in London.
I walk. For hours. Sometimes alone, sometimes with somebody else. Walking is simple, has great meditative qualities and opens the door to wonderful conversations with strangers.
My daughter – well, at least so far. Let's see again when she's a teenager.
I keep walking.
The best part is when a new site goes live and to google the reaction of the blogosphere. The hardest part is to try convince clients to do something new and uncompromised. When I get stuck I leave my desk and go for a long walk. The problem will not be gone when I come back, but I had a good time.
I stopped doing long hours. It's better to get some sleep and start fresh again. Otherwise you do end up making silly mistakes and therefore finish the project even later. Better to get some sleep.
Once you know the tools it's all about personal growth. And the best way to grow I found is by working in different companies, cultures, countries, industries. After a while you will start to see a certain pattern for the things that just work. Hold on to these good patterns.
Skype.
It's a bit like a new spring collection. It draws attention but then flattens out. Design is at its best when it's invisible. But to make this happen you need good contents. Otherwise design becomes content, which looks nice on the surface, but has no depth. Better to focus on creating good contents – at least as much as on design.
The 2.3 billion people that currently have access to the Web.
It hasn't helped, but it's very flattering. I have known of the FWA since back in the days when it had the funny red and warm yellow background colours. It has been daily inspiration and reflection of the industry standards ever since. To give now an interview to the very same organization is even more flattering.
I prefer to work with major clients. They normally have been around for a while, seem more professional and understand their audience and strategy better than medium sized companies. And they know if the audience is too broad they need to break it down into different sub audiences.
Thank god it's not online anymore. It had a <frameset>, many lovely <tr> and <td>'s and a purple background.
I try to find inspiration outside of the industry. Talking to a fisherman about his work might be a better way to get new ideas than talking to an interactive designer.
I think that would be the site I directed for the launch of TV series Breaking Bad, back in 2007. It was one of these projects where the circumstances were difficult, there was not much time, money or content – but an open minded client. Most often the best results root from situations like these.
Of course, it works. But there are other powerful solutions too. It's just a matter of choosing or combining the right technologies depending on the needs.
I think the shift is a healthy one. Usually I like to divide brand communication into two sections, the emotional and the rational. For the emotional part, lets say you want to set the tone of a new Prada bag, it makes sense to use film, audio and small interactions, the user can emerge in the experience. But if you want to buy this bag online you need the rational side, a fast and accessible site that is easy to use.
I know I sounds like a grandpa, but when I started out there were no interaction design classes. Everyone would start without experience, everyone would be self-taught. This has the advantage that everyone in the industry knew their stuff. Therefore I always think curiosity counts much more than a list of visited classes.
Focus. Don't try to make your project do many things, it should just do one, really well.
Don't believe the hype, believe in common sense.
Thank you! Links ![]() ![]() ![]() Hermès: 8ties ![]() MINI Maps ![]() EMC ![]() Breaking Bad Christian Etter - Zürich Creative Day, London 2012 |
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