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Since I was young, my dream is to travel the world in a volkswagen westfalia camper. It’s still in my to-do-list.
Hi, my name is Clara, I’m an indipendent interaction and game designer based in Italy. But first of all I’m a player. After my master degree in Design, I started working for several interaction design labs - vibrant, multinational and dynamic environments that allowed me to grow my interest in gaming. Finally I joined the Ubisoft team to work on three (now released) game titles as game designer. But I was looking for new challanges and something different. In the early 2012 we founded Bad Seed Entertainment a game development start-up mainly focused on providing mobile entertainment.
Nothing special. Just be a curious observer/explorer :)
I usually spend part of my spare time hunting cool staff, cool news and cool games on the web. It’s hard to stop at 3 websites! Anyway, here’s my selection of 3:
I unlocked my biggest achievement when I saw my first game on the Apple iTunes App Store. We started developing our first game in one’s spare moments because of our previous jobs. After founding Bad Seed, our daily motivation leveled up pushing us to release the game as soon as possible. And now I can finally say that we've made it happen.
About fifty. Sometimes more, sometimes more.
I usually spend my spare time playing games, reading and travelling.
I would probably mess around on the Web. But what if my internet connection was to drop out, first I would feel completely lost. And then I would grab my phone and start playing on it or, better, I would take out my favourite paper notebook to draw whatever comes to mind.
It’s fun making games but it’s hard to make games fun. I love every part of my job, even when I felt lost in my choices. When it happens, I see two ways to fix it: one, step back, switch off and restart everything again. The second way - highly recommended - is to take your coat and go outside for a walk.
Google docs
We handle multiple projects at any one time, usually one mid/long-term core project and two short-term smaller projects regarding corporate and brand communication.
http://www.ideo.com/ for innovation thinking and user-friendly design
We perceive simplicity, accessibility and usability as the main focus throughout the design process of each project in order to make “everyone” the target audience.
I browse the cool websites and mobile apps you awarded every day as great samples of high quality design. We are honored to be included in this recognition. We were offered a window of opportunity to really get to know other developers and exchange experiences with them.
Minecraft and LEGO
Mobile is already playing a much stronger role than websites and already transforming websites in terms of design and functionality.
Since I was young, my dream is to travel the world in a volkswagen westfalia camper. It’s still in my to-do-list.
Cool and original design concepts, simple and accessible user interface and fast-very fast-paced implementation.
Sweden for sure. Sweden - and the Nordic countries in general - is going to make the difference in terms of design and innovation. They conceive the Design as a tool to generate development and initiate change. They do not design solutions but possibilities and methods.
The best future I can hope for my company is to make many other fresh and fun high quality games. This is the reason to push me and my partner to open a new game development studio.
In the last two weeks we’re mainly spending money on Sheep Up! promotion and distribution. I would be liked to buy millions of LEGO bricks but I couldn’t. I have to wait.
Less is more.
Thank you Rob. Links ![]() ![]() Clara - game designer, co-founder of Bad Seed and cardboard box flyer ![]() Roberto - programmer, co-founder of Bad Seed and cardboard boat builder ![]() Sheep Up! ![]() ![]() ![]() ![]() Sheep Up! Gameplay Video |
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