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I really believe that an inner life balance has to exist for us to reach our best creative output and to find inspiration within. I am a music producer and sound designer. I am the founder and partner at Drastic Music, an audio production studio currently based in Toronto, Canada. I also produce my own music and work with other artists locally and globally.
I disconnect from technology and step away from the computer. I think we all need time for our minds to process information and experiences. My inspiration comes from feeling rested and mentally refreshed. It's important to create space and empty our minds to make room for new ideas and inspiration. Spending time away from the studio, with friends or alone will give me best ideas and results when I step back into production mode.
At the moment, they are: 1. http://www.createdigitalmusic.com 2. http://www.thecreatorsproject.com 3. http://www.creativeapplications.net As a bonus #4, I have to give big credit to thefwa.com, as it has played a major role in discovering new cool work out there, and more importantly, finding studios we wanted to work and get in touch with.
I was honoured to do an interactive music performance at TEDxToronto last year. I was also very honoured to see my collaborative project "VISION" (with Alex Gardenberg and Ola Syse) appear on the PressPausePlay film, amongst some other really amazing artists. (www.presspauseplay.com). The music track I produced was featured in Computer Music Magazine and in a few other online features. On the business side of things, I think that the loyal relationships we built from the ground up with some of the biggest studios and agencies is a great achievement.
I constantly experiment with my production approach. My creative process depends on what type of work I am doing at the time. This could be a music production gig for an advertising client, an artist, my own project, sound design for interactive, music for film, sound design for custom sample libraries, etc. Whatever it is, I try to refreshen the routine with new tools and methods in order to keep myself interested and inspired every time. I notice that when I begin a creative process by simply experimenting without specific goals in mind, I tend to get best and unique results.
I'd pursue my childhood dreams of becoming a Ninja.
Maintaining integrity and being a good person. Believing in my work. Getting out of comfort zones and taking risks. Eliminating negative pressures and fears. Surrounding myself with people that challenge me and push me to be stronger and better. Being excited and eager to learn. Not being afraid of sharing ideas, collaborating, and bringing others in to grow with me. If you want to pioneer, you have to be ready for resistance and discouragement. Don't give in to mediocre expectations and fears of being the first one to do something new. Being different and being you is the ONLY thing that will set you apart. So you may as well embrace it.
Max 6 and some of the tools that people create with it really blow my mind.
There was a huge growth and emphasis on music integration in the past 5 years. Music and sound design are no longer just the 'bonus' components if the project's budget permits. Audio is now sometimes 50% of the interactive experience. Audio is given lots of thought in a pre-production process and plays an important role during production and how it is being integrated into the interactive experience, whether that be a website, mobile app or game. Even though audio is given much more thought these days - there are still plenty of limitations when it comes to how audio is played back or the level of interactivity a user can have with sound. I think we will be seeing huge improvements and more experiences with emphasis on sound, in experiences based around learning and gaming for kids and adults.
I am always intrigued by websites that effectively synchronize and simplify real-time creation or collaboration. Especially on the music side of things. I really liked playing with Audio Tool (www.audiotool.com) and the idea of modular and customizable production. I also like the recently launched Club Create (www.clubcreate.com) and its seamless and quick loop based creating process.
Yes! We were lucky to work with some great companies on FWA winning projects. It helped significantly from the standpoint of being credited and approved amongst the top studios out there.
One of the first major client interactive sites we worked on was for my friend Craig Swan of Crash ! Media - and it actually won the FWA, here it is: http://www.thefwa.com/site/american-airlines-flagship-experience
I really believe that an inner life balance has to exist for us to reach our best creative output and to find inspiration within.
Probably a revolutionary step up in how we experience them. Maybe it will no longer be an additional component of having to access a website through a device, but somehow constantly a part of our waking life through our environment or even bodies?
I am proud of projects where I truly expressed myself and produced my idea without compromise. The latest example would be t1/2. As a company - we are proud of all of the stuff we put out in the world - something special went into each project. Recent ones would be Google Android spots we did with B-Reel - as some reached over 4 million views and had many people asking for the soundtrack, which B-Reel decided to post the mp3 as an available download. That was cool.
I think that it's totally possible and that it does often happen, and I don't think there is anything wrong with that. But the educational experience and a school environment can provide more than just technical and theoretical knowledge. It can be good preparation and experience in areas of team management, people politics, unfair situations, last minute deadlines, and more things along those lines. A school can be like a mini-real-world of its own sometimes.
I think that the FWA winners are usually projects that surprise and twist the approach and presentation of the idea / topic they produced. In order to achieve this - I would recommend trusting your instinct and doing the craziest thing you believe in without worrying about how and if will be accepted. Trying to fit in or shape your idea based on (what you imagine are) expectations of others - is the biggest mistake a creator/artist/producer can make.
Taking time to understand and get to know your potential client and the person you are in contact with. Relationships are everything. This is where trust and loyalty seeds are planted - technical capability and portfolios come second. Showing (and really having) genuine understanding and interest in the company or brand you want to work with will help you kick off the relationship but will also make your life easier, considering you'll be working on things you actually want to do.
I read, watch and listen to any new material I come across that strikes me as something that may have useful information I could learn from. I think it's really important to have the natural hunger for continuous learning and curiosity for whatever field you work in. Knowing how much I don't know always makes me eager to dedicate time and energy to learning. My advice for newbies would be: 1. Be yourself, it's the only way to be unique and the only thing that will set you and your work apart. 2. Keep your attention on your intention. Energy flows where attention goes. Stay focused and stay set on your goals, short and long term. 3. Visualize and set a clear plan for your goals and be organized about your approach. 4. Don't try to learn everything at once. Focus on one or two areas of your craft at a time and learn them really well. 5. Be observant of how your time is spent - put limits on your day and work hours. It is easy to spend 16 hours in the mindset of your craft without really accomplishing much, while 8 hours of focused work can bring much better results in your work and personal life. 6. Don't be afraid to use and innovate your own methods and ideas in your creative process just because of other 'standards' in place. 7. Cross-collaborate with artists from other industries. 8. Give back to your field and creative community. In ways that satisfy you. 9. Listen to your gut and follow your instinct, before your mind and logic convince you of taking the 'safe' route. 10. Ask yourself what satisfies you most in your work. Step back and think about what you can improve in order to grow.
From the company standpoint, we are working towards expanding to Los Angeles in the next little while. We are hoping to do a bit more work in gaming and artists, which is also very fun. Another thing lined up is a virtual plug-in instrument and sound library I am building with Matt Davis, Adrian Ellis and Josh Fielstra. As for personal stuff, I have an upcoming 12" record release on Detroit Underground, and a few other music releases and collaborations down the line.
Just a few hours ago I ordered the new synth by Elektron - "Analog Four". Excited to geek out on it.
Keep it real - seriously. Be yourself and create pure and honest work. Face your fears as a creator and kick ass.
Thank you! Links ![]() ![]() t1/2 - Original Music and Sound Design Google Maps - Original Music and Sound Design TEDxToronto Interactive Music Performance ![]() Sid Lee Interactive Music Table ![]() Toy Hacking / Circuit Bending Recording Session VISION - Original Music and Sound Design Singularity - Original Music and Sound Design ![]() Recording an abandoned factory Archer - Original Music and Sound Design ![]() Typical day at the office ![]() Some tools we use ![]() Studio Space |
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