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A great looking but shallow site can surely boost traffic from design portals and such, but it's only short lived. The combination of great design, content, and user value is what effects traffic.
Born in Poland, grew up in Sweden. After high school, I wanted to get into the ad industry in Sweden. But then as I was studying marketing at Vaxjo University, the Internet really took off and I knew that this is the medium I want to work in, since it combines my interests in computers, advertising, programming and design. I've lived in California for the last 8 years happily enjoying the weather and traffic jams here and I'm the Lead designer at Zugara.
Read magazines, watch movies, surf the web.
Google.com (goes without saying, doesn't it?) Cnet.com (for tech news and to do research on products I want to buy) Dn.se (for less biased news coverage from a neutral country. In Swedish only – sorry!)
My two-year-old son, Justin.
There are a lot of great companies out there and I don't think it's fair to list only 3.
Flash, Photoshop, Notepad, and a web browser!
Right now we're working on an E3 site for Sony Computer Entertainment America and we just completed a flash game for Red Bull.
It was quite horrid. Black, starry background. H1 tags. Tables with border=3. Mind you, this was sometime in 1994, otherwise known as the dark ages. Fortunately the site is not online anymore.
New design by itself doesn't really create a whole lot of traffic. Content is still more important. A great looking but shallow site can surely boost traffic from design portals and such, but it's only short lived. The combination of great design, content, and user value is what effects traffic.
Whoever the target audience of the client is. In Zugara's case it's mainly gen X, Y since our clients are in the gaming industry (PlayStation) or young kids drinking Red Bull.
Usability, and not designing for the audience. Often sites are not usable because the client or designer wanted all kinds of bells and whistles, animations, and effects that get in the way of the PURPOSE of the site. Knowing, and designing for your audience is crucial and sometimes overlooked.
It's hard to pinpoint any one difficult project. Most projects have some level of complexity to them but nothing that has really been extremely tough. I'm sure the toughest challenges are ahead, as Flash becomes even more advanced.
Back in college I wrote two theses about marketing on the Internet, and one of those was the basis for a book I co-authored. The design for Motegi Racing was recently featured in Stefan Mumaw’s book “Redesigning Web Sites: Retooling for Changing Needs of Business” in which I described the project.
Yes – in one form or another for the foreseeable future. Which in this industry isn't too long. Flash has evolved quite a bit since Flash 2-3. Flash has become more programming-oriented and less of an animation/vector tool. We'll probably see more evolution in future.
I'm self-taught. I used to program quite a bit in high school. I had a Commodore Amiga which I used for graphics and programming. Spent a lot of time programming in Basic and assembly language as well as designing in 2d and 3d applications. My advice is: program away all repetitive tasks! I hate repetition. If there is anything monotonous that has to be done, I rather spend the extra time up front figuring out a way to automate it. I also try to break up my Flash movies into smaller sections that can be developed and tested independently. That saves time testing and fine-tuning.
I'm not really labels man. I dress casually, almost always in cargo pants and a tee.
Likewise. Keep up the good work showcasing great sites! ![]() |
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