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I like the traditional trench coat. The ultimate outfit for a real 'flasher'.
Been working with interactive media since the age of seventeen. Today I'm an Art Director, Flash Developer and co-founder of Perfect Fools in Stockholm, Sweden. Before Perfect Fools, me and my partner Patrick Gardner, had another Stockholm based agency called Houdini.
My best advice is to spend your time with creative people and just suck it in. But when I'm tired I usually to go to my hometown and spend some time with a bottle of Captain Morgan and my low budget digital camera.
www.thefwa.com - The best link collection for interactive design. www.actionscript.org - All you need to become a better Flash developer. justincone.com/tween/ - Moving inspiration.
Definitely Perfect Fools. All the time and energy me and the people I work with put into this company is irreplaceable. It is easy to do some cool crazy shit as a 'one man show'. But building a base for creative people, keeping it going and always trying to deliver the collective expectation is much harder. How corny it sounds.
One day I hope to leave this question blank. But unfortunately I have to say Flash8 and Photoshop.
We just released the Samsung D600 mystery and a new game for nordicxmas.coca-cola.com. Now I'm fading in to a nice Christmas and will dive into a new secret client after the New Year.
Bleed.no, Design Stardust, Motion Neue Digitale, Interactive
My design in general doesn’t have to sell or generate traffic. But a great idea in the wrong packaging can be a catastrophe. As well as a half decent idea in great design can generate a lot.
The business part of me wants to say the target group in every individual project, but I lie if I don't admit I care a lot about my own taste and my personal opinion.
Limitations. It sounds strange, but in the early days of the Internet, limitations were the reason for new ideas and trends. Today we don’t have the same limitations and many designers including myself try to copy new video games and movies. I hope one day that design on the Internet will be more about the feeling in a user experience or navigation.
I have cleaned every trace. It sucked. A plain paper with some glowing rollovers.
No, but some of my/our work is published.
An old advergame for Ericsson called The search for Molly. A fake 3D environment including scripted sounds and a lot more, made in Flash 5 just after the release. It felt like making a spaceship in wood.
I don't know what Adobe have in their mind. But if they play their cards well I hope it is here to stay.
Yes, talented or driven people will always dominate the field, whether they have an education or not.
Reputation and old contacts. Even the least likely client can become your most important one.
Hard work, and more hard work. If you're not talented, be driven. Take great ideas and evolve them. It's called inspiration. If you just take them, you rip and don't contribute to the industry. It is always harder to start from a white page or an empty frame.
A 3D Studio Max license for our new designer Marko. Worth every penny.
I like the traditional trench coat. The ultimate outfit for a real ‘flasher’.
As I said before, Take great ideas and evolve them. Share everything. And let people give feedback.
Thanks, glad I can contribute to a great site. ![]() |
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