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As good as Flash and Director are for sound, they still don't give creative people enough control to push ideas to their limit.
I’m a freelance Flash Designer and Animator. After graduating with a degree in New Media Production, over the last couple of years I’ve worked for Colony Media and AKQ I decided the freedom of freelance life was for me and starting that in mid-2004. It’s been good to me so far, recent work has been for the Ministry of Sound and there’s animation work on the go for MTV.
Nothing, and I think that’s probably for the best. I don’t go specifically looking for inspiration anywhere – I find it much more productive to switch off from thinking about work and then everything around me gives me the inspiration.
JCB Song – a gorgeous animation and nice site, thoughtful and appropriate to the very sweet song which it accompanies. Newstoday – a nice forum of work, new jobs, and there are always designers online arguing about anything from politics to where to meet up for a drink.
I’m proud of my Flash piece ‘A Break in the Road’, where you play a musician creating your own unique tune. It was a piece created for the love of it and to try something new, and when I launched it on the web it just took off. It won a few awards which was great, but the best thing was that a few people who I’ve met recently said it was their inspiration, and I’m pleased it proved that not every project has to be focus grouped or tried and tested, and it’s possible to create popular games which allow people to be creative. Hopefully we might see similar things possible on consoles soon.
Flash. Not only has it made animation quick and easy, but it’s allowed it to be coupled with programming and then made it possible to get all that onto the web so you have an immediate audience.
There’s a project just starting for MTV USA which is pretty exciting, and which had never previously got off the ground because, like Break in the Road, it was something I’d wanted to do for the love of it, but I couldn’t fund it up until now. Again, it combines allowing creative use of music with a narrative and animation (sprinkled with a love of inventive machinery), and it should be ready for prying eyes in early February 2006.
Specialmoves. I’ve seen them do some crazy technical stuff, and what’s more it’s always got a great creative drive behind it. Hi-ReS! One of the few large companies I know who have made sure creativity and new ideas are intrinsic to their success.
You’ll have to ask the clients for the statistics! I don’t know the precise numbers, but the clients seem to come back so I presume something’s going right.
If it’s an audience the client wants to target, it’s possible to hone the project to them, but the work I’m most proud of is that which seems to cut across specific demographics and appeal to many of them at once. In such cases I think it’s because it’s a clear and strong idea, rather than a style bolted on to please a certain audience.
This is a purely subjective view, but I think it’s audio design. Not only is it often the last element that’s dropped into a project, and therefore the least considered and most clumsily done, but the tools we’re given to do it are far from powerful enough. As good as Flash and Director are for sound, they still don’t give creative people enough control to push ideas to their limit.
Eek, I think it was a tiny project thing for UCAS Clearing in 2003. It had only two pages, and so would be scarcely worth a click even if it was still online, which, I’m relieved to say, it isn’t.
If you mean technical books, then no, not yet. If you’re talking about other kinds of books, then it’s definitely the plan at some point. A lot of my work has a narrative to it, and I’d hope that one day they may work their way onto a page somehow.
Again, Break in the Road was the toughest, I may have been a bit nuts to start it but it paid off. More recently an XML-based application I worked on for Toyota gave me a few headaches, but I worked with a Russian coder who would routinely step in, say ‘Don’t worry, I do this’, and saved the day.
I think it offers so much space for creativity in design and animation that it’s bound to stay in some form. It might become less used for straightforward web-design (we’ve all seen sites with too much Flash) but it’s got so much more potential and I hope it stays around and grows along with the creative demands of designers.
I think, even if you don’t get that much tuition at college, it’s still the best time to actually find out what you want to do and learn the stuff, whilst supporting yourself with a student loan. You may be a genius and try to learn it at home in your spare time, but it could make it a lot harder and you’ll have fewer people to talk about ideas with.
I’ve been meaning to put together some promotional materials, maybe print mailouts or viral games, but it always turns out I’d likely be doing that more for the sake of something creative than it being of any use, and a link to my site is the most direct way.
I’ve just stuck with it and picked stuff up. It doesn’t matter if at first your code is messy, if the idea’s good and it works that’s what people care about.
A shiny new PC. I switched from Macs when I discovered PCs were so much faster for Flash work, and until Macs catch up, much to the annoyance of some design friends, I’m sticking with them.
Being freelance of course, there’s always the danger I’ll start getting my fashion tips from daytime television and clothing catalogues, but so far I’ve resisted the urge.
Clothing catalogue companies do very good money back guarantees. ![]() |
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