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We take up to 2 months per year to do non client work, to research. It is during those times that I am recharging.
I was born in 1979 in Bochum, Germany. At the age of 18 I started out as an intern and was dragged along for another 3years by the new economy hype. Around 2001 I started freelancing and studied Communication/Illustration Design. Meaning: more freelancing, less studying :). In 2004 I co-founded Artificialduck Studios, teaming up with Dirk Hoffmann.
When I am in the middle of a project I am often lacking the time and concentration to be really inspired. It is more like soaked up ideas are unfolding and becoming part of my work during those phases. We take up to 2 months per year to do non client work, to research. It is during those times that I am recharging. To me scientific topics, physical and mathematical principals are a great source of inspiration, as well as contemporary art. The personalities that I work with or that I studied with are inspiring as well. You hardly get to know someone as close and personally, unless you do a project together.
To be honest, at this point I have the feeling that the biggest achievements are still to come. Working in the bigger agencies has taught me a lot, but has constrained and limited me at the same time. With Artificialduck I am feeling that I am working in a meaningful way for the first time. With regards to the time up to today, my biggest achievement would be the installation in the Goldfish bar in Hamburg. To experience interaction design unfiltered by any mouse input was an important step for me.
In the worst case my text editor.
We are currently working on the multiplayer mode for PACE, a fashion label is getting a new webpresence. Also my mother does need a website...
It is difficult to isolate 3 companies. The good studios have their own particular style that stems from a strong personality and a consistent way of working. These styles are not easily comparable though. For me, I could say that for example wefail and group94 are both outstanding design studios, although they are not easily put into comparison.
Most of the time I am rather interested in the session length, so to say the "stickyness“, the relevance. With some projects it is reasonable to loose 90 percent of the users if the rest is spending intensive time with the work. I often have the feeling that a lot of designs are made for quick and one-off consumerism. They are too boring for a second visit and one year later it appears dated already. But I have to say that we are always happy about the traffic that comes with an FWA :)
Mostly clients in need of a unique digital design. I am happy though if Dirk’s children (6 and 12) approve of our games and navigations. Children really are very good for usability tests, as they use applications more intuitive.
Originality
Oh, no. It was a full flash site, just when Flash3 came out. To my amazement it was still online 2 years ago...
Nope.
The navigation on http://www.01importexport.net/ has cost me a very long night and even more red wine. The next morning it did work, but until know I don’t quite understand how.
Maybe once it will be replaced by a program which works nearer to the hardware. But the mixture between graphics and programming is surely here to stay.
Sure, especially as not all of the schools are recommendable. In the end it is about the people you meet, you work with and from whom you learn. Therefore some schools are a good environment for this. It could also be own projects or good teams though.
For us most important was the qualitative output. If there weren’t suitable jobs we worked on own projects. With time our name and reputation developed.
The correct answer to this question would be book named above. Take inspiration out of random mistakes is a good technique, especially in programming.
The new ignition for my Maserati.
No, most of the pieces I like I buy twice straight away, so I don’t have to run through overcrowded department stores too often.
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