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During the years I've had the pleasure of being a coder, animator, sound designer and film director which has kept me happy and evolving.
Born and raised in Stockholm, Sweden. I spent most of my youth playing in bands. Then I found out that it wasn't as fun trying to make a living out of it, so I made a living of my other hobby; fiddling around with the computer. I started off with building educational cd-roms and kids games in director for about 2 years. Then I met a friend on the tube who told me about B-Reel, which he had just started together with two other guys. It sounded like fun so I joined them. Being only four of us in the beginning you really had to develop your skills and do new stuff all the time. During the years I've had the pleasure of being a coder, animator, sound designer and film director which has kept me happy and evolving. Now 9 years after joining I work as CD at the B-Reel London office.
Working with talented people, getting a good brief. Anything outside of work. Exploring a new city. Making music.
radiolab.org, ffffound.com, createdigitalmotion.com What do you regard as being your biggest achievement? That's a hard one, project wise I'm really pleased with how hotel626 turned out and how well it has been received. But the real big ones are yet to come I suspect.
Rhythm tengo gold or whatever I'm playing at my DS for the moment. Ableton Live and I guess the browser is useful too.
Chlorophyllo.com just plopped out of the pipe. As usual we can't say what's in production until it's done, but I promise you it's awesome stuff.
If we did it right people are staying long, coming back and telling all their friends.
Depends on the project, we don't have a set target.
Sound design and feelings.
No books, but I have done a few records, none of them is about design or flash though.
Yes it will definitively be around for a while longer. But then there will always be new interesting ways of reaching your audience and if that's not flash based we'll be there too. It's not the technology that makes the production, it's the ideas and the execution. But it really helps having a standard though, so you can reach your audience.
Schools are probably good for most people. You get time to try stuff, figure out what you like and it's a great way to start building your network. I found that a lot of people think that you go to school to get taught, but you have to teach yourself, which you could do anywhere if you're driven enough. And it's not until you do proper work you start learning for real, so courses with long intern periods are a big plus. I think you still can get into the field without education, as long as you have proof of your skills and interesting ideas, but it's probably a lot tougher today then when I tricked my way in.
Delivering great work and taking it a step further than they expected.
By being curious and figuring stuff out. When you see something you like or something you're impressed by, try to do it yourself, or at least learn how they did it. If you know how to produce the stuff that's already out there it's much easier to take it a step further and invent your own stuff. And I also think that in order to be really good at something you really have to love it and enjoy it. If you do, it will come to you.
Dinner
I'm more into no labels.
You can see a lot by just looking
Thank you, it was my pleasure. Links ![]() ![]() ![]() ![]() ![]() |
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