I learned a lot in university and there are some rules that are absolutely necessary to follow when producing great designs. Even if you want to break all rules, you have to know which rules you are actually breaking.

question Please give us a brief bio of yourself.

I am a 22 year old design student and began to teach myself coding for iOS one year ago. Before making games and apps, I made 3D animations and then papercraft figures, toys and machines, and posted the instructions for free. I still do that in my free time.

What do you do for inspiration?

Other indie games are a great source of inspiration, but most of my ideas are born in bed.

What do you regard as being your biggest achievement?

The first great thing was to exhibit in New York, I made a paper clone when I was 19, which was asked to be shown in a paper exhibition. Then I was on TV a few times, and the latest achievement was to be ranked #1 in the category games in the US App Store.

How do you relax or unwind?

I love geocaching, finally walking around in forests makes sense.

If you weren't working on the internet what would you be doing?

Plan B was to study engineering, but I would have missed the creative part a lot, I guess.

What's your favourite part of your job? What's the hardest part of your job? What do you do when you get stuck?

The great thing about being independent is that I don't have any time schedules or other duties. When I work two weeks on an idea that sucks in the end, I quit it and make something different. The hardest part is always uploading the app. It causes three days of desperate struggle, from 150 different certificates and IDs to invalid signatures and stuff. That is the point where I regularly think, this time I will definitely not be able to upload this app.

What's the longest you've ever stayed up working on a project?

Last week was busy, but in general I try to get everything done before 2.

If there are any pivotal experiences/decisions you could point to that helped shape your career, what would they be?

My professor for interactive design pushed me in this direction. Who knows what I would do without him, probably anything with 3D animation.

What software could you not live without?

I use Corona SDK for coding and building my apps. Such a great tool, but with many dependencies. Without that, I would not be able to make apps, as I didn't learn how to code.

How many projects does your company juggle at any one time?

As a one man indie team, I do only one thing at a time.

In terms of software, is there anything new you have been playing with lately or that has impressed you?

Someone showed me Skala View, that lets you view Photoshop documents directly on iDevices. Not very innovative, but extremely practical.

Who is your target audience?

My games are comparatively hard, although some look colorful and happy. My first apps were papercraft apps and addressed kids.

What did your very first site look like? Is it still online?

It is still online I guess, but I made it with about 10 years and you can be happy that I don't post the link here.

Have you written any books, if not do you plan to?

I do like to read books, especially books that offer more than a story, like the books of Jonathan Safran Foer. If I make a book, it will probably be an interactive book for iPad.

What was the last digital effort you saw (or were a part of) that used social media in a way that really made sense. Why?

Yesterday, I played Space Team for the first time. It uses the oldest social media, talking to each other, and was really fun. It is about controlling a space ship together through yelling senseless commandos and works really well.

Looking 10 years in to the future, how far can websites go?

The latest web sites are more of an experience than the original thought of sites linked together. I think we will diverge from static sites and websites will be more like games or interactive movies.

What are your views on design/graphic school. Do you think someone can get into the field without educational experience in a school environment?

I learned a lot in university and there are some rules that are absolutely necessary to follow when producing great designs. Even if you want to break all rules, you have to know which rules you are actually breaking.

What would be your ultimate vehicle to travel in?

I would be quite satisfied with a Segway.

How do you keep your finger on the pulse of the latest web trends?

In such a working environment, it is hard to oversee web trends. But The Verge keeps everyone updated, anyway.

There must be a project that you have always dreamed of doing, what is it?

Making something for the Oculus would be awesome. Unfortunately I lack the skills.

What is the most expensive thing you have bought in the last week?

I filled up the fuel tank.

It has been a privilege, thanks very much

Thank you!


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