|
I never really stop working. To me, the job of being a creative isn't a job which has hours against it.
I have over 18 years of experience in the creative industry and have won many awards including a Cannes Golden Lion, a London International Gold and three Creative Showcase awards. And now the 'coveted' FWA MOTD! Over the years I've created campaigns for Sony Pictures International, Paramount, Lionsgate, Microsoft's Xbox, Nestle/Rowntree's, Sony PlayStation Europe and SYCO Entertainment. I have a passion for games, films and storytelling which I try and bring to all the work that I create. Drain Pipe Surf Dudes has been a collaboration between Leo Marques from NetDevo and myself. We partnered up to create the iPhone game last year and have worked pretty much every night outside of our day jobs for the last 9 months to design and build it.
I love graphic novels and any form of animation; from Batman - Year One, to Toy Story. Some of my best ideas and inspiration come from exploring stories and narratives like these.
I'm not blowing your trumpet - well maybe I am - but I love The FWA. It showcases the best of what us creative folk have to offer. NETFLIX has really grabbed me over the last few months too. There's films and TV shows I would have never have discovered or chosen to watch if it wasn't for this service. And finally Wikipedia. Where would I be without that? A hell of a lot of my ideas for stories and campaigns have been fueled by its endless source of material.
This one is easy. If it's to do with work, it's DPSD. Me and my work partner have spent every hour outside of day jobs to create this baby. If it's to do with my personal life, it's my two kids. Me and my partner spent every hour outside of day jobs to create these babies.
I have no idea any more. I never really stop working. To me, the job of being a creative isn't a job which has hours against it.
Mmmmmmm. Do people do that?
Saying 'THAT'S A RAP!' in one of Ridley Scotts' films.
Telling stories. Telling stories. Read stories.
3 days.
I have always had a passion for films and games, but only got involved with them professionally when I took a role as Creative Director at the entertainment marketing agency, Greenroom Digital. This was a career/brain change for me: I was still creating work for brands, but the brands were the likes of Lionsgate, Pathe, Sony Pictures International and PlayStation Europe, and it changed the way I thought about marketing. It became less about creating traditional advertising campaigns, and more about creating stories and experiences for people to engage with. The storytelling of the films and games themselves influenced me, and I applied that to the way I thought about marketing. That was - and still is - really exciting to me .
Facebook. I hate to state the obvious, but there it is. The Timeline is awesome. Who understands social better than Facebook.
This is the first FWA Award I have won. I'll let you know.
Find the thing they love, let them get closet to it, let them share it and reward them for it. Simples right?
I created this pod like thing in flash which you could click to open to see my CV. It's not online anymore. It's in my mum and dad's loft gathering dust next to my A level artwork. Well, it is in in my head anyway.
I've illustrated and printed a book, but never published it. It documented the first 90 days of my first born, Milla. It had a humorous spin. At present, it makes a handy doorstop for her bedroom door. I thought it was funny.
Pinot Noir.
At ais we produced the digital/social media campaign for the boy band 1 Direction to launch their debut album. This was an amazingly successful campaign that had social media at the heart of it. It made sense because we developed a campaign around the habits and habitats of the audience. Just to give you an idea of how successful it was, it produced 16 Global Twitter trends. Check out the Save the 1Day campaign.
I created the digital and experiential campaign to launch Microsoft's Xbox Kinect in the UK. It was planned from the start to integrate the online digital experience with the offline/physical experience. This was the best way to gain maximum reach for the campaign which turned out to be 7.9 million people.
Small but neat. It was for Duncan Jones' film MOON. We recreated the moon in Papervision3D and allowed viewers to navigate a ship across the lunar landscape to discover exclusive content and rewards. This was coupled with an amazing score from Clint Mansell. For me, it allowed the viewer to experience the solitary confinement that Sam Bell (actor Sam Rockwell) was subject to.
Ask Apple.
Craft, focus and passion are so important. I haven't seen anything on the FWA that hasn't had these three elements.
The Batmobile - 1960's version.
YouTube
A lot of late nights.
Building on the story of Drain Pipe Surf Dudes. We think this is the start of an exciting story that we want to take our fans on. Watch this space.
Injections for my bad back :(
Find the stories you love and live them. You only get one shot... so some say.
Wow! Thank you for the Award. We are very proud. Links ![]() ![]() ![]() Thanks Dudes! See you down the pipes... Welcome to Drain Pipe Surf Dudes! This is a sneak preview of the game. Boo Ya! ![]() |
|






