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A tangible achievement though, and I’m not just saying this, is to win an FWA. This is a organization that I have followed since college. And when you’re in college, you look at stuff like the FWA and say, man hopefully one day I can get in there. That would be awesome. Nick Agderian – Creative Director
-NA: Buzzfeed.com – To me, buzzfeed is the connected to collective silliness of the world. It has everything from late breaking news from every area to latest Internet memes. There is truly never a dull moment there.
-NA: I think my ultimate achievement is to have been able to be in career that allows me to entertain people and utilize boundless creativity. Especially in the moment we are all in right now. Our fundamentals and practices are changing so rapidly that many don’t realize that we are in the middle of a revolution of communication. People that don’t believe that are probably the ones that are too busy and immersed in it that they don’t realize that what are doing will be talked about in history classes decades down the road.
-NA: It varies wildly. It can flex from 37 hours to 80 hours. I’ve slept on a few conference room floors and a greasy couch that smelled like hot ass and hack advertising.NA: It varies wildly. It can flex from 37 hours to 80 hours. I’ve slept on a few conference room floors and a greasy couch that smelled like hot ass and hack advertising.
-NA: I have a deck that looks out over New York, where I can just sit, have a beer and look at things going on. It’s a point when you don’t have to talk or make any decisions. You are basically exposed to millions of people at once, but none of them can see you. It’s like being functionally invisible. That’s nice sometimes.
-NA: I would most likely work in some other form of storytelling media. For some reason I feel like I will always end up there. There was a point when I almost went to USC for film. But, instead I went to Kansas State for business because I didn’t understand how being an artist could be a career. After not enjoying it and almost failing completely, I ended up in the art program at Kansas State. The art program there was more of a fine arts program with very little to do in digital. Yet, it still led to me to where I am now. The point is, I feel like I will always end up somewhere near here.
-NA: 48 hours. And this has happened many times. Almost every time, you identify benchmarks where, had you done them differently, you would not have had to be up for two days working on a project. You devise ways to handle those benchmarks differently. But ultimately, it happens again. If there is a lesson to be learned, it’s that you should just surrender to the fact that it’s going to happen and find some solace. Mine has always been that almost every time, a good story came out of it.
-NA: I have three big ones. The first was in college when I was in the school of business. I wasn’t doing completely awful, but I was at a point where I realized that I was stuck. I had been at Kansas State for three and a half years and was not doing well enough to finish a degree in Business. I had contemplated several changes in my major from Computer Science to Public Relations but wasn’t doing hot in any of 101 level classes. One day, a professor had told the class to schedule an appointment to go over notes with him if you had a C in the class. Of course I did, but I was supremely nervous because my notes were filled with sketches and topic headings had their own typography. I was really embarrassed when I went in to talk with him. He was sitting there looking at my notes and there first thing he said after meticulously studying my notes was, “what major are you in?” I told him that him that I was in Business, hoping to get into his Public Relations program. “No,” he said sort of laughing, “You’re in the wrong place. Have you ever considered Design? You know, being an Art Director.” At the time, I though Art Directors worked in museums, choosing which paintings went where, something was not interested in at all. So, I told him no. I didn’t want to choose art to hang in museums. That’s when he really did change my life by saying, “Look, just go over to the art office and show them this, trust me.” My options were very narrow at the time. It was either continue this awkward spiral into nothing or give it a shot. Two years later I won an award for Outstanding Senior Portfolio. I seriously do not remember that guy’s name, but it was obviously a massive turning point in my life, not just my career.
-AH: I'm constantly interested in staying fresh and inspired. In any design field when you are uninspired, it quickly shows in your work. I flex my creative muscles by doing anything ranging from weekly viewing tutorials on design and 3d programs to reading a book. Everything you do can spark an idea that you can use in your next project, or a project you'll do 2 years from now. Having a sketch book at arms reach at all times is also very important. You never know when an idea is going to hit and if you don't write it down/ sketch it, you WILL forget it.
-MD: I think every project that comes in we envision it living on as many mediums as possible. One of the great things about being in a creative field at this time in history is that people are truly beginning to think of what “multimedia” really means. Finding the common thread in an experience between print, broadcast, and interactive can be a challenge but when you’re given the tools, and the talent to execute with them, it really provides depth and texture to the whole experience.
-MD: It was a hub of links to band and artist sites that my friend Nicole and I made one night around 1995/1996. In my opinion, it’s use of black and lime green design was groundbreaking in its awfulness.
-AH: School has it's place in helping you make it in any design industry. You learn how to take constructive criticism and you get to work on projects freely, uninhibited by real world constraints like deadlines and budgets for the most part. You also get to meet a lot of interesting people (hopefully) which can help you learn how to be a social person and work well with others if you aren't already good at it.
-AH: If you are trying to design something to be award winning, it usually ends up falling short, and you put a lot of unnecessary pressure on yourself. Concept, design, animate, model, code, and strategize passionately; if you put your all into every piece of work, something will get noticed.
-MD: I think it’s less difficult than you would think. In the end no one comes through the door that hasn’t had some sort of online portfolio review by a member of our team. So be they a designer, programmer, or producer we’ll have a good sense of what they’ve worked on in the past and it’s quality.
-MD: The fact that anyone would answer anything other than the Millennium Falcon for this bothers me. Maybe the Batmobile. But only if it were transported into place via the Millennium Falcon
-MD: There’s a brand or two that I personally am loyal to and speak directly to me that I’ve always wanted to work on something for. Coincidentally, we’ve just booked a project for one of them! More details to come in the fall but I think it will change some people, myself included, permanently.
-AH: I discovered and awesome site, jackthreads.com. Sorta like gilt.com but with actual clothes I would wear. I definitely developed an expensive online shopping addiction because of this site; bought 3 pairs of shoes off it last week alone. But I mean, they are sick shoes, they were crazy discounted, and I hate real world shopping. Links ![]() ![]() Nick Agderian- Creative Director ![]() Andrew Heiss- Art Director ![]() Matthew Desimone- Senior Interactive Producer ![]() ![]() ![]() ![]() ![]() ![]() |
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