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In ten years, maybe we’ll all download Internet through wireless interfaces implanted in our brains, the only thing we can know for sure is that we’ll probably be part of it, producing cool content.
We met around year 2000 through the early flash game success Banja (by TEAMcHmAn) and its community of players. 16ames was founder of kungfuyoga agency in 2001 (2 SOTD in 2008). Ulu joined him by 2003. Fumanchu arrived in 2005, after TEAMcHmAn’s liquidation. In 2010, Grsmto, a (young) former Banja player (he was 12 at the time), joined us as an intern focusing on HTML/JS stuff. legend : AD = Adrien Denat/Grsmto, our intern.
In 2010 we participate to a kind of Hackathon - The Adobe Air Challenge - http://www.adobeairchallenge.com/. There we met Axel Corjon / Jocker from Creaktif. At the end, we were happy, but not satisfied. So we decided to organize our own event with our new mate from Creaktif. Something small : 5 to 10 friends in a garage, creating something in limited time while listening to music, drinking beers and trolling the Internet.
You don’t want to know...
Boardgames, drinking, and generally sitting at parisian cafe terraces
IQ12 : Definitely FlashDevelop ( http://www.flashdevelop.org/ ). As we mostly come from a developer background, it’s nice to have a tool that is a free, open-source, uncluttered and efficient solution for all our coding needs in AS3. AD : As html5 technologies and softwares are evolving very quickly, we need to change and try new things quite often. Actually it’s more a question of "how to know if there is a new software/plugin/framework ?". And, "Wich one should I use ?".
As we're a very small team, we try to not have more than 3 projects at a time. What's usually happening is that we'll have one project in pre-production and another in production, and maybe some late maintenance on a older project.
The past year has mostly been about the various 3d engines for Flash. We tried most of them and played quite a bit with all the new possibilities offered. Now we’re trying to see what those new technologies can do regarding navigation/user interface with sites like creaktif.com.
While working in our previous company, we won 2 SOTD FWA - http://www.thefwa.com/site/tbwa-compact and http://www.thefwa.com/site/grand-palais-virtual-tour. At the time, we were in disagreement with other people in the company over the direction the company was heading. Some wanted to follow more of an agency model with mostly projects manager and a small production team, we wanted to function more like a studio, with a team of creative people focusing on few projects and quality over quantity. We wanted to promote the talent and creativity involved in the production of interactive websites and we had trouble expressing ourselves in that company.
As iq12, our first site was the drooltoy and it’s still online.
Sure we do. At least we try to. Grsmto is an electronic music specialist and blogger, Ulu plays board and video games, Fumanchu goes to every rock fest he can and 16ames is a dad.
With mobile platforms, the web is everywhere, all the time and that gives us plenty of thinking to do in terms of what we can do with what we know. AD : On the contrary, with this website (creaktif.com) we deal with different devices and experiences for each one. We think that the web can propose proper users experiences for each devices for the same website. Mobile devices are a new way to experiment and propose smooth navigation like we did on the mobile version of creaktif.com .
IQ12 : Hard to say, as traditional websites are fading out, or at least shifting in focus with the emergence of social media and mobile platforms. 10 years of technological progress can radically change the format. So in ten years, maybe we’ll all download Internet through wireless interfaces implanted in our brains, the only thing we can know for sure is that we’ll probably be part of it, producing cool content.
When we founded the company, we had few clients and even less budget. When talking about creating our website, we didn’t want to spend too much time on it because we needed to concentrate on clients projects to bankroll the studio. So we decided to develop a small interactive toy that would demonstrate some of our skills. We ended up with the DroolToy (http://iq12.com/iq12/drooltoy/), a full 3D real-time multiplayer drawing experience where the users control our logo and make it “roll” to stamp the ground with different patterns.
We had the occasion of tackling a unique challenge this year. We’ve done online TV game ports in the past -all real-time multiplayer- and that was already quite hard work. When our client approached us this year to launch a new version we pushed for a Stage3D version and got it.
There’s still hope for flash, but probably not with websites. It’ll stay a very strong platform for browser games, at least until the technologies associated with HTML5/Javascript get ironed out and standardized a bit.
Flash is already suffering, at least in advertisement. Budgets that could be yesterday used to create high impact conceptual websites are reduced and redirected to social marketing. We feel there's something wrong when the success of a campaign is rated on the number of Facebook "likes" it got.
AD : As part of the last set of graduated students from Gobelins School (Multimedia school in Paris), I think that it can accelerate very much the learning of development languages and good practices. But I'm pretty sure you can learn by yourself without doing any formation. It should be particularly difficult at the beginning : you need to learn how to find informations and how to understand it.
As an independent aiming for a FWA, the hard truth from experience is: don’t wait for agencies to throw you a great project and not killing its potential in the process. But they’re sometimes clients (not agencies) giving you carte-blanche or self produced projects. These projects should be the ones you take the most pleasure producing and this will show.
10 years ago everybody still opened Flash Pro as a curiosity to code an onrelease method or two and some were even calling themselves Flash developers. This was great: it didn’t produce great developers in the long term but gave them a great perspective on the whole range of web design. It has now shifted to the HTML/JS technologies but I hope it stays the same. People with curiosity get their hands in a bit of everything and they’re usually the ones with talent.
Twitter is great and simple tool to do the job. We subscribe to a dozen different experts, be it long time flash developers or Adobe Flash evangelists. People like @unit01, @inspirit or @nicoptere. Plus we meet and chat with our local flash producers community on a regular basis, which is easy since Paris is quite small and the studio are concentrated on a few areas.
Our strong focus on quality and new technologies probably closed us some doors, but opened others. We refused banners or popup ads, to concentrate on making cool innovative websites. That approach allowed us to get more clients interested in making new stuffs and trying things out.
Well, the "how" is simple : practice, and more than 10 years of experience in Flash. If we had one advice to Flash beginners, it would be to not hesitate getting out of one’s comfort zone : Flash can do many things, there’s always something new to learn. You won’t progress if you keep using the same formula everytime.
AD : I suggest to subscribe to the HTML5 Weekly (http://html5weekly.com/) and Javascript Weekly (http://javascriptweekly.com/) newsletters. Also you can create a Github and StackOverflow account. Another good address I use is http://html5bookmarks.com/
We met because we played Banja. We’re still using our nicknames to talk to each others. Banja was a game like no others with its focus on ecology and non-violent solutions.
The future is quite uncertain. With the flash platform evolving, we might try to shift the activity from advertisement to game design/production, but we're still looking for a viable business model that would suit us. Ask us again next year :)
We're really interested in game design. We made some advertgames, we even worked a few times on real video games for Ubisoft, but we never had the opportunity to really get something going on the self-produced side. That's definitely the next challenge if we decide to go that way.
One bottle of Santenay 1er Cru 2009
We're not label people, at all. We're nerds. Cool parisians nerds sure, but nerds still.
“Monde de merde”, as said by George Abitbol
Thanks, and keep up the good work on this fantastic website, the reference in webdesign for some years now. ![]() ![]() the office ![]() logo ![]() And the bit goes on ![]() bitgoeson installation ![]() bitgoeson reunion ![]() Tsais concept art ![]() Duel : Online quizz ![]() Creaktif website ![]() Titeuf Website, 3D animation ![]() the DroolToy |
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