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Probably the handshake over a double cheese and bacon burger. That's when we started rehab. Tim: We're both from Belfast (so our roots are quite technological) and although we didn’t know each other, we both started multimedia/tech degrees but ended up pulling out, as they weren't really keeping pace with the 1990s digital revolution. I was unsettled to find myself first in the year; I'd never been first at anything! We both realised we'd maybe learn more out in the world and working. So I went to work at the BBC in their 'Imagineering' unit around 2002- they had a bunch of cash to investigate future content and devices. Meanwhile, Jurgen was setting up TEK2, a technology firm that was winning massive clients and awards.
Tim: Music. Loads of it.
Tim: Music, fashion, design and randomness tend to be my flavour of interweb:
Jurgen: I guess the company itself; having a friend like Tim, who becomes a business partner and still remains a friend.
Tim: All of them in one way or another. Jurgen: Tim does not work by the traditional calendar; he believes in the 26 hour day. I still try to get Sundays off, (unfortunately, I think in Tim's calendar, Sunday is only an 8 hour day).
Tim: I guess one of the best things about doing this is that I genuinely get a kick out of producing really cool sites, finding solutions to problems, hanging out in the office with people that feel the same. Whether I'm in the studio all night or not- it's not really stressful and it doesn't wind me up. I also travel a lot which is a great way of re-setting.
Tim: Smoking kippers, possibly.
Favourite part - I guess the pitching process, the chase, is pretty exciting. Coming up with ideas, working out how to realise them, and then selling that to a client, is awesome.
Tim: Probably the handshake over a double cheese and bacon burger. That's when we started rehab.
Tim: Spotify.... Music is a big part of our studio culture, here's a selection of our play lists (in degrees of intensity): - NO ACTION - HEAVY PETTING - SOFTCORE SEX - HARDCORE F&$KING Jurgen: Work - GIT, Capistrano, PHP frameworks, the gifts of all good APIs and the all-singing, all-dancing CS4. Fun - MAME & retro games; I'm a total geek. I've even got the X-Arcade, for authentic experience.
Tim: Unity3D- freaking awesome, it's like having an Xbox in your web browser :D (And iphone and Wii...)
- Winkreative
The clients of our clients. Could be anyone; teen corn chip munchers, mature whisky buffs, 8-year-old rock legends in the making, lovers and haters. Although a luxury of the kind of work we do is that it tends to be aimed at young, urban, media-friendly folk like ourselves. As an ideal, we want people like us, that spend all day obsessing over new digital stuff, to be impressed by our work. If we like what we've done, normally we're fairly confident that our target audience will. And chances are if an idea is fun or funny, most people will find something to like in it; whether they're tech friendly or not.
Tim: Yeah totally- winning website of the day for Doritos got us enquiries from the States, Russia, Australia, all over. (Thanks Rob!)
Tim: Ha ha ha - Digital Boogie (use your cursor keys :D) Jurgen: After digital boogie the DB guys started another night called Tsunami - Tim and I used to VJ there.
Jurgen: You have to work for rehabstudio to have had the privilege of reading my existing publications, among them fascinating short volumes "Advanced DNS management " and "Everyday GIT".
Tim: Doritos iD3- This was one of ours, an experimental interactive movie we produced for AMVBBDO. We used Facebook Connect, in fact it was one of the first uses of it in this way, to connect users to the story, and let them control the action, based around identity theft. We scraped the users' Facebook profiles, and used that data to immerse them into the experience- with three episodes mixing fully interactive 3d scenes, sound recognition games and a fairly complex decision tree. We didn’t do as much as we wanted to do in this project, but there were some nice, fairly pioneering, uses of social media. Jurgen: Totally agree, millions of pack codes, reporting tools, and one hell of a back-end management system. Plus, the collaboration with so many excellent agencies to make it all happen.
Jurgen: Aside from Doritos, we've done a lot of projects that cross media channels. In fact everything we do is thought out across platforms. Cadbury Creme egg (by Saatchi & Saatchi London) was an interesting campaign we worked on last year. We produced a game, installed into interactive bus stops across the UK, which gave people waiting for their buses 20 seconds to smash as many eggs on screen as they could muster.
Tim: We're not hindered by it; We did a beautiful concept for AMVBBDO a couple of years ago that was like a digital river. We produced embedded touchscreens within pieces of furniture, which people could touch, freeze frame and use to navigate inspirational images, sound and campaigns on. Users could then 'throw' content from the screen to appear on other screens in the building. That's a nice example of how you can use the user, objects, sounds and images, to create a digital experience.
Tim: I really believe sites are going to absorb all other media- social, apps, television, ads, devices. I also think the user is going to shape the storyline for a whole community of users. You'll see the next version of Lost where the user can hone the outcome of the game.
Probably our work on the stellar T-Mobile Dance campaign in Liverpool Street (by Saatchi & Saatchi London). We worked on the YouTube channel (the most viewed channel of all time on YouTube) and created a bunch of cool features including a dance video aggregator, and an 'elf-yourself' style video app which put your face on a dancing robot. We wanted to move this elf yourself concept on a bit so instead of replaying the animation back to your friends as a flash link, we actually rendered the flash movie on our server and automatically uploaded that into YouTube. This was super successful. It turned out to be a really tangible piece of social media content as our users (Sample video) had typically not uploaded or created a YouTube video before. (Sadly this project is offline now)
Jurgen: Not if you believe Mr Jobs! The whole flash vs HTML5 debacle is a little like the early days of Commodore vs Amstrad; in a few years we will wonder what all the fuss was about. Public clashes between Apple and Adobe do little to serve the consumer, and create a headache for techies like myself.
As a company we have an internal blog which we post ideas onto. It's become a bit of a melting pot of new ideas, tricks, releases; things that we're excited by, that we all use. We'll pick a few ideas and then incubate them.
Ireland, of course!
Tim: I'd like to build an incredible user experience of some sort. One thing I'm playing with at the moment is shooting a movie with two hundred + variations, where your social media footprint will shape the outcome or a digital treasure hunt around town using QRcodes.
We’re looking at studios in the US, and we’re thinking of streamlining our output a bit- to do a select number of projects a year but do really incredible ones that involve a complete online/offline user experience, and tell an amazing and truly innovative story.
Keep going, never stop.
Thanks Rob - J&T X Links ![]() ![]() Tim Rodgers, Jurgen Prause ![]() Doritos - iD3 for AMVBBDO, London ![]() Fisher Clinical Services - Global re-brand (Photographer Christoffer Rudquist) for FCS, NYC ![]() KangaROOS - What's in your pocket for Pentland, London ![]() Toyota - The next Prius for Saatchi & Saatchi, Brussels ![]() Cadbury - Creme Egg for Saatchi & Saatchi, London ![]() Doritos - Guitar Hero for Initials/ AMVBBDO, London ![]() Digital Installation - Beta For AMVBBDO, London ![]() Amouage.com for Amouage, Oman ![]() |
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