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Don't be afraid of pushing boundaries, be those personal, creative or technical; it's often the projects with the highest risk or pressures that give the greatest reward. Tech Director at Chunk. Geek. Bald. Awful at writing bios.
I've been really lucky to have had the opportunity to work on loads of varied projects with talented people, but the stand out one in recent times has to be 'The Bank Job' for Channel 4 and Remarkable Television. Getting a BAFTA Television nomination for it was pretty cool, and it seemed to build up a passionate and committed audience very quickly, which made all the pressure during development worthwhile. Getting into the Guinness Book of World Records for our motion detection cinema game for Cadbury ticked a childhood ambition box too.
This is a tricky one as its hard to draw a clear distinction as there's always something work related rattling around in my head. In terms of sitting at a desk, plugging away at it I'd say about 50-60 hours a week.
Clichéd, but snowboarding is the one time I get to truly switch off. It's a pity that's only an option part of the year until I fully embrace telecommuting and can alternate hemispheres.
Wasting time on the internet.
The favourite part has to be launching a new project, seeing those first comments or reviews come in and the feeling that the inevitable final push has been worth it. The hardest part is often the days or hours immediately preceding those moments.
Almost three days straight, but that was back when we were much smaller and didn't fully appreciate the benefits of a Project Manager ;)
It's not really software per se, but we've been working a lot with HTML5 of late (hasn't everyone) and I keep being amazed by the stuff our team is producing under what are currently pretty challenging circumstances on mobile especially.
Since a lot of our HTML5 games have to work across desktop, tablet and mobile, there are the familiar challenges of fragmentation and optimisation. Both the Chrome and Safari Web Inspectors are an indispensable part of our workflow now for both on and off device testing. I envy folks who will grow up not knowing what it was like to develop for the web without them.
We'll generally have anything between 3 and 5 projects in production at any one time, and maybe half a dozen at various proposal, pitch or planning stages.
Beyond the profile and traffic boost that winning an FWA Award brings, it's also great for everyone on the team to know that there work is respected by their peers and that those weeks and months of chipping away at an idea have all been worth it.
Launched in 1997, optimised for Internet Explorer 4.0 and Netscape, using Flash 3. It's amazingly still online, but the URL is going with me to the grave.
At the moment I struggle to read enough books, never mind write one.
'The Bank Job' was the UK's first digitally led gameshow and so the strategy was developed right from the outset as a cross-platform project originating online. We were working with the show's set and game designers throughout development as the tv show itself took shape to make sure our game was representative of the brand and matched the gameplay of the show. Every contestant on the show had to play the online game to qualify, and you could play the game on the Monday night and be live on national television by the following Friday which was pretty cool.
We don't really think just digitally. We work on a lot of projects that cross out of the web, and out of digital. Whether that's creating a motion detector that allows cinema audiences to play a game as one, digital campaigns that allow you to create personalised, physical children's books from digital online games and experiences or games that mix the physical and digital worlds like Zeds (http://chunkgam.es/zedsapp), which allows you to record your sleep patterns and generates game content based on how restless or restful your sleep was.
The 'appification' of the web, and responsive design are just the start of a much bigger movement that I think's really going to challenge what we perceive as 'websites'. The proliferation of connected or wearable devices like Google Glass and an iWatch are going to accelerate it. As content providers, designers and developers we're going to have to think of the web as something even more fluid and shapeless than we do currently, and tailor our experiences to each of those channels.
The Starling framework and Air exporter have breathed new life into Flash and is now a great cross-platform option for us. We used it to created the iD Gum Artcade (http://chunkgam.es/Ozesg4) along with Droga5 and rehabstudio and without it we'd never have been able to turn around 15 games on three platforms in anywhere near the same amount of time. There's plenty life in the old dog yet.
Don't be afraid of pushing boundaries, be those personal, creative or technical; it's often the projects with the highest risk or pressures that give the greatest reward. Dedicate a good portion of your day to reading, and if you're working on the web, hit View Source on your favourite sites and see what you can learn. Oh yeah, and shut the laptop from time to time and get out and talk to folk.
I'm still striving to find a decent daily routine, but my phone is invariably the first thing I reach for each morning and that last thing at night, clipping articles and blog pieces to Instapaper and using Reeder to catch up on RSS feeds. I'm currently in a panic as to what I'll do once Google shut down Reader.
More of the same will do me just grand.
Right now it feels like we're going through a growing pain, with HTML5 feeling on the one hand like a golden bullet that will solve everyone's cross-platform challenges, and on the other feeling like its a step back into a painful, fractured environment that's worse than developing during the previous browser wars ever was, so I'm excited about learning about the solutions to that. Beyond that, I'm really looking forward to the next (or should that be current) wave of hardware-led innovation and what it can offer us as developers - things like Leap Motion, Occulus Rift, Google Glass.
We just re-homed a puppy, and in the past week she's chewed her way through our speakers, a Kindle, three bags, a hoodie and smashed an iPhone, so although she wasn't expensive herself, that credit is all hers.
Not so much a parting shot or pearl of wisdom but a shameless plug. Go download and play Zeds! http://chunkgam.es/zedsapp (Coming to international app stores soon folks - sorry!)
Thank you! Links ![]() ![]() Zeds. http://chunkgam.es/zedsapp iD Gum ArtCade. https://apps.facebook.com/idartcade/ The Bank Job |
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